Early Access

17.03.2026 – Early Access Start ver. 0.3.602


17.03.2026 – Hotfix ver. 0.3.618

  • Fixed multiplayer island desynchronization.
  • Fixed a crash occurring during trading with merchants, when selling large quantities of items.
  • Fixed an issue where some pickups could not be collected on certain islands.
  • Mortivar Lord now drops his skull after being killed.
  • Rebalanced item durability.
  • Rebalanced item repairing (in addition to durability changes, Repair Kits are now more efficient)
  • Reduced the number of spent skill points required to unlock the next skill row (from 5 to 3)
  • Fixed an issue where the Advanced Tool skill could not be unlocked.
  • Improved timing for defense and parry – blocking at the moment of an enemy attack should now correctly defend against it.
  • Increased chance of finding staves and spellbooks in special chests.
  • Increased chance for enemies to drop equipment they are wearing.
  • Slight loot balance adjustments in containers.
  • Fixed an issue where sounds (music and other SFX) could turn off in specific situations.
  • Fixed an issue where a chest could become locked in multiplayer after being closed in a specific way.
  • Increased amount of scrap found on wrecks on the starting island.
  • Fixed an issue where picking up a recipe from a stand sometimes did not grant the item.
  • Processing Station now requires less power from Energy Generators.
  • Processing Station start button now highlights when it can be activated.
  • Moved Cockpit crafting from the quick crafting menu to the Crafting Station.
  • Fixed missing VFX and SFX for special chests in dungeons.
  • Marked which keybinding settings apply to the flying ship.
  • Changed the design of the “visited island” indicator.
  • Changed the icon in the inventory drop slot (previously suggested item deletion)
  • Fixed grey arrows remaining after killing an enemy.

20.03.2026 – Hotfix ver. 0.3.655

Gameplay

  • Added a new tethering range option in Gameplay settings (default: 500; can be increased to 1000 / 1500 / 2000 / Unlimited). (experimental)
  • Added a system that grants a missing recipe of a given tier when picking up from a Recipe Stand.
  • Extended Death Orb duration to 30 minutes.
  • Wooden blocks can now be used as fuel in generators.
  • Butterflies now drop at least 1 green dust.
  • Added a new recipe: Magic Liquid – making alchemy more accessible. It can be unlocked after discovering Alchemy Station or Magic Liquid item for the first time. On old saves it will only unlock if the player haven’t discovered Magic Liquid and Alchemy Station yet. Next patch will apply the adjustments to older saves.
  • Removed ability to obtain steamer objects by destroying blocks beneath them.
  • Changes to ship upgrades – balance adjustments to speed between tiers.
  • Balanced stamina usage for Tier 1 Fire and Electric staffs.
  • Reduced prices of some unique equipment and weapons.
  • Minor improvements to enemy AI.
  • Merchant inventory now refreshes immediately after selling items.
  • Added chance for green dust to spawn in urns/vases.
  • Reduced excessive recipe spawns in Tier 1 forest chests.
  • Removed Forged Blade recipe from low-level drops.
  • Added Runalit requirement in Rune Crafting.
  • Fixed an issue where Mortivar Lord wasn’t using his special attack.

Quality of Life

  • Added Auto Jump option in Controls settings.
  • Improved Island Core UI (more visible upgrade buttons)
  • Updated Skill Tree UI (better visibility + improved Engineer info)
  • Improved Steam Deck – PC settings transfer.
  • Improved animation replication across multiple flying ships.
  • Improved multiplayer island visibility when a player is in the cockpit.
  • Merchant inventory refreshes instantly after selling items.
  • Extended Death Orb duration (also QoL-oriented)

Performance & Technical XESS update.

  • Fixed post-processing issues causing FPS drops on Ultra settings (especially high resolution Borderless mode)

Fixes & Minor Corrections

  • Fixed item transfer on the toolbar causing items to disappear.
  • Fixed animals/mobs not moving after spawning.
  • Fixed Death Orb marker not visible in multiplayer.
  • Fixed exploit with Harvest modifier.
  • Fixed exploit where processing stations restored used items and discharged magic weapons.
  • Fixed durability upgrade incorrectly increasing tool wear.
  • Fixed softlock when opening chat with hidden HUD.
  • Fixed crash when hovering over specific item popups.
  • Added missing block textures.
  • Added missing gate icons.
  • Removed ability to obtain blocks from locked chests (balance adjustment included)
  • Fixed exploit with repair kits in processing stations.
  • Fixed engine sounds becoming louder after loading a save.
  • Fixed first-person walking sound.
  • Fixed DLC helmet properly hiding hair.
  • Fixed German ON/OFF translations being reversed.
  • Fixed accelerated crafting after rebuilding crafting stations.
  • Fixed rotten chests spawning empty.
  • Various localization fixes.
  • Fixed Citizen Chestplate pickup sprite.
  • Fixed boots spawning with gravity-increasing modifier.
  • Fixed bottle placement snapping.

Audio & Visual

  • Added sound effects to Stone Pillar.
  • Changed sound effects for vases and urns.

26.03.2026 – Major Fixes and Improvements ver. 0.4.452

Gameplay

  • Updated Altitude Upgrade requirements – due to issues finding bosses, their required items have been temporarily replaced with regular Mortivar skulls – This is a temporary solution while we improve boss spawning and tracking.
  • After cockpit destruction, player now teleports to Island Core instead of starting island.
  • Coins now stack up to 999 (temporary economy adjustment).
  • Enemy HP balance changes – Increased HP from Sub-Altitude 3 and above (500+ blocks)
  • Thorns Spellbook no longer deals friendly fire.
  • Changed Iron Block destruction tool to Pickaxe.
  • Improved enemy attack interruption logic.
  • Changed Prickly Pear drop (now drops water)
  • Rebalanced rail processing in Processing Station.
  • Farming balance changes (longer time before crops rot)
  • Buffed loot in coffins.

Quality of Life

  • Improved save system and backup stability (with backup fallback)
  • Added popup for mechanisms showing: Energy required/generated, Total energy stats, Red highlight if insufficient energy, Crossed-out value if unpowered.
  • Added NPC “push-away” behavior for smoother movement in villages.
  • Added keybinds for keys 1–9 (toolbar shortcuts)
  • XP from enemies now displayed on EXP bar instead of floating text.
  • Added missing recipes for Farm Soils to merchant shop.
  • Fixed resolution detection for larger screens.

Multiplayer & Networking

  • Fixed client characters losing progress in multiplayer.
  • Fixed multiplayer connectivity issues (crashes when joining)
  • Fixed Timed Crafting Stations freezing in multiplayer.
  • Fixed interaction with objects on moving ships for clients.
  • Cockpit on ships now has correct collision with blocks from other islands.

Fixes & Exploits

  • Fixed disappearing shadows in saves after last hotfix.
  • Magic Liquid recipe now available in older saves.
  • Fixed missing Wraith Boots in swamp loot.
  • Fixed item duplication exploit using toolbar.
  • Fixed item duplication exploit using chests.
  • Fixed armor stat display inconsistency.
  • Fixed issue where strong attacks affected Rod weapons incorrectly.
  • Fixed pickaxe drops from Mortivars Miners.
  • Fixed Wildberry Bush drops.
  • Iron fence is now properly consumed when placed.

Audio & Visual

  • Axiom Crawler ranged attack sound now tied correctly to Audio settings.
  • Adjusted Valve emission visuals.

Systems & Mechanics Improvements

  • Improved attachment behavior of Steamer Conveyors (no longer break when picking items)

Localization & Text

  • General text and translation improvements.

02.04.2026 – Update ver. 0.4.468

Gameplay

  • You can now name chests – a text field is now available in the container UI. Chest names are displayed above them when using a compass.
  • Talent Renewal Potion that allows you to reset your skill tree is now more accessible – it appears more frequently in merchants’ shops and can also drop from Elite/Legendary enemies (low chance)
  • Shock Blast rune can no longer be applied to gloves.
  • Updated Max Sprint modifier – it now correctly increases the maximum speed value on new items.
  • Improved rune drop balance – higher-tier runes can now drop at lower levels than before.
  • Recipes for Pyrite, Gold, and Ancient Metal ingots are now obtainable in-game.
  • Spellbook balance update – some spellbooks now have more charges, others have reduced usage cost; overall, each spellbook can now be used more times.
  • Balanced resource drops from blocks – they now return the same amount of resources required to craft them.
  • Removed the possibility of obtaining Master Tools – they will be reintroduced later during Early Access alongside full Master content.
  • Adjusted and fixed enemy/animal resistances – incorrect values were previously shown in the compendium.
  • Updated resources dropped by Bronze Thumper, Daggers and Sword in processing station.
  • Updated Caged Pipe recipe – now requires planks and rope instead of a full plank block.
  • Picking up spiderwebs now grants a spiderweb item.
  • Adjusted required altitudes for saplings – some values were incorrect and have been fixed.
  • Wood Hatcher recipe now spawns in the first sub-altitude (below 250 blocks) – previously it incorrectly spawned above 1000 blocks.
  • Top Secret Capybara item now correctly spawns in chests on special (water) islands.
  • Axe animation changes.
  • Quality of Life

    • Updated tutorial trigger for blocks – it now activates when placing a block instead of destroying one, preventing confusion.
    • Additional Island Core UI improvements – added current level display and visual tweaks.
    • Stick block can now be picked up using interaction (default: E), making it easier to use as scaffolding – also it has lower durability.

    Multiplayer & Networking

    • Fixed multiple issues where clients couldn’t connect to the host (e.g., when the host was flying a large, complex ship)
    • Items dropped on a flying ship by a client now spawn in the correct location.
    • In multiplayer, clients no longer lose double stamina when performing a parry.

    Fixes & Exploits

    • Improved save/backup system – also fixed an issue where some save slots didn’t appear in the world list after the last hotfix.
    • (Note: corrupted files are still hidden to prevent progress loss until they can be repaired)
    • Removed unfinished weapon recipes that were not meant to be available.
    • Fixed a crash when leaving an island area.
    • Fixed an issue where flying ships could get stuck in regular islands due to low FPS/lag.
    • Optimized dropped items – they should no longer cause FPS drops.
    • Valve can now be crafted properly (previously unavailable despite having resources)
    • Fixed a crash when destroying specific objects on Village islands.
    • Ship blocks no longer disappear when out of player view.
    • Fixed an issue where Wraith Lord wouldn’t attack players if stunned during its starting animation.
    • Updated Villager SFX – they no longer use Mortivar hit sounds.
    • Minor fixes for obtaining block recipes.
    • Fixed an issue where spellbook attacks did not grant XP.
    • Fixed shield animations – now properly stop in water and no longer flicker after exiting cockpit mode.
    • Fixed player shadow animations – now correctly display directional attacks and pickup animations.
    • Golem SFX are now correctly assigned to audio sliders.
    • After sorting inventory, items no longer appear as if they were just picked up.
    • Fixed Sewing Machine collision.
    • Spacebar no longer triggers sorting or inventory actions after clicking UI elements with the cursor.
    • Added opening/closing SFX to Wooden Wardrobe and Double Wooden Wardrobe.
    • Fixed Double Hatch placement preview.

    04.04.2026 – Hotfix ver. 0.4.479

    • Ships becoming unable to move after coming into contact with a flying island (if your ship is currently stuck, you should now be able to fly away with ease)

    16.04.2026 – Major Update ver. 0.4.515

    Gameplay

    • Proximity crafting – ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship; currently works only with standard crafting stations using recipes)
    • Turning generators on/off with one button – a button has been added in the Cockpit (default “F”) that allows turning all generators on the Airship on/off.
    • Block rotation – added the ability to rotate blocks before placing them (default “F”). Along with this change, a new version of the half-slab has been added.
    • Waypoint management system – a new waypoint management system has been added and waypoint functionality has been expanded. It is now possible to change icon, color, visibility, and remove waypoints from the list. Management is available via a new tab next to the quest tab.
    • Book of Madness improvements – improved its behavior; enemies should now react better to it and properly fight each other.
    • Skitter now has separate loot for its shell – it can drop items similar to a normal block of that type (e.g. barrel/stone depending on the Skitter type)
    • Enemies focus range adjustments.
    • Spellbook of Black Hole is now a Unique item.
    • Multiple SFX adjustments (e.g. dust holders, torch holders, refinery, Damaged Steamer)

    Quality of Life

    • An option has been added in Gameplay settings to manage chest name visibility (Always Visible / Compass Only / Hidden)
    • Buff for Unique items – special effects assigned to these items now have improved stats.
    • Unique items upgrade cost adjustments.
    • Changes to Unique item drop rate (increased chance and fixed edge-case issues)
    • Arcanist buff – the Arcanist skill tree has been rebalanced (changed order, skill buffs, and minor stat adjustments)
    • Reduced staff upgrade cost.
    • Crystals can now be found in Special Chests.
    • Items can now roll modifiers from the same element (e.g. fire resistance and increased fire damage)
    • Grimrock can now be found in desert chests (in small amounts)
    • Reduced required Grimrock to craft Spirit Charging Station.

    Multiplayer & Networking

    • Improved enemy animation replication – situations where client/host saw different enemy actions should no longer occur.
    • The game always blocked multiplayer connection when players had different game versions – a notification has been added to inform about this and avoid confusion.
    • Fixed Flying Ship desynchronization when a player joins the game while it’s tilted.

    Fixes & Exploits

    • Save backup improvements – the backup system has been improved, which should eliminate issues with save loss (including the recently occurring Airship loss)
    • Fixed multiple Airship collision issues, including collisions with animals/mobs, specific objects/blocks, and the player – this should significantly reduce situations where the ship clips into islands or gets stuck where it should move normally.
    • Fixed a crash where the game could not process armor with a specific rune in the processing station.
    • Performance improvements – various optimizations have been implemented across the game to improve overall performance (including further improvements to handling large numbers of items dropped on the ground)
    • Fixed a crash when closing the virtual keyboard in specific cases (gamepad/Steam Deck)
    • Fixed an issue where the player could not jump while standing on the ship next to a regular block.
    • Fixed a bug where the player could fly above the current limit (2000 blocks)
    • Selection Outline Opacity should now work correctly again – after the last update this option did not affect outline visibility.
    • Processing station no longer starts processing items if there is no space for resources in the output section.
    • Fixed HP rounding visible in the top bar from the inventory view – it previously showed different HP values than the player HUD.
    • Fixed an issue where Mortivar Lord lost collision with projectiles (arrows/magic projectiles)
    • Autojump adjustments fixes – it should now work properly when trying to walk on specific fences and through Steamer Gate.
    • Fixed disappearing ship blocks when near the screen edge/behind the player.
    • Fixed mouse sensitivity detection in the Cockpit camera – it now matches the player’s sensitivity settings.
    • Fixed Special Chest behavior after being placed by the player – it should no longer glow or play SFX after reloading the game (Special Chests placed before the update need to be replaced to work properly)
    • Small glider fixes (issues with glider visibility after spamming it, glider hiding when client joins in P2P)
    • Removed possibility to drop recipes for locked weapons.
    • Invert Camera option now works properly in Cockpit view.
    • Wooden Engine preview before placing is now properly rotated.
    • Villagers and Merchants now have correct stats in the Compendium.
    • Small localization fixes – grammar and logic fixes in texts (mainly translations)
    • Bloater Larva no longer has issues climbing blocks.