Arcanist Skills

You need to use 3 skill points at each Tier to unlock next Tier

TIER APPEARANCE NAME LEVEL DESCRIPTION
I Alchemist Eye 0 You see the effects of alchemical ingredients (effects visible: 0).
1 You see the effects of alchemical ingredients (effects visible: 1).
2 You see the effects of alchemical ingredients (effects visible: 2).
3 You see the effects of alchemical ingredients (effects visible: 3).
Fast Recovery 0 Negative status duration reduced by 0%.
1 Negative status duration reduced by 15%.
2 Negative status duration reduced by 25%.
3 Negative status duration reduced by 35%.
Ice Mastery 0 Ice Damage Increased by 0%.
Enemies hit by ice may be slowed.
1 Ice Damage Increased by 10%.
Enemies hit by ice may be slowed.
2 Ice Damage Increased by 20%.
Enemies hit by ice may be slowed.
3 Ice Damage Increased by 30%.
Enemies hit by ice may be slowed.
Rod Maintenance 0 Using Rod has 0% chance to not consume a charge.
1 Using Rod has 20% chance to not consume a charge.
2 Using Rod has 35% chance to not consume a charge.
3 Using Rod has 50% chance to not consume a charge.
Lightning Mastery 0 Lightning Damage Increased by 0%.
Enemies hit by lightning may shock nearby targets.
1 Lightning Damage Increased by 10%.
Enemies hit by lightning may shock nearby targets.
2 Lightning Damage Increased by 20%.
Enemies hit by lightning may shock nearby targets.
3 Lightning Damage Increased by 30%.
Enemies hit by lightning may shock nearby targets.
II Fire Mastery 0 Fire Damage Increased by 0%.
Enemies hit by fire are set ablaze.
1 Fire Damage Increased by 15%.
Enemies hit by fire are set ablaze.
2 Fire Damage Increased by 30%.
Enemies hit by fire are set ablaze.
3 Fire Damage Increased by 45%.
Enemies hit by fire are set ablaze.
Unstable Magic 0 Rod attacks have +0% chance to deal Critical Damage.
1 Rod attacks have +2% chance to deal Critical Damage.
2 Rod attacks have +3.5% chance to deal Critical Damage.
3 Rod attacks have +5% chance to deal Critical Damage.
Poison Mastery 0 Poison Damage Increased by 0%.
Enemies hit by poison may be poisoned.
1 Poison Damage Increased by 10%.
Enemies hit by poison may be poisoned.
2 Poison Damage Increased by 20%.
Enemies hit by poison may be poisoned.
3 Poison Damage Increased by 30%.
Enemies hit by poison may be poisoned.
Detoxification 1 Potion effects last 20% longer on you.
Helping Hand 0 Support spell effects extended by 0%.
1 Support spell effects extended by 20%.
2 Support spell effects extended by 35%.
3 Support spell effects extended by 50%.
III Advanced Rods 1 Allows the use of advanced Rods.
Pure Power 0 Your Magic Damage Increased by 0%
1 Your Magic Damage Increased by 10%
2 Your Magic Damage Increased by 20%
3 Your Magic Damage Increased by 30%
Rune Master 1 Allows the use of the most powerful Runes in Enchanting.
Enhanced Healing 0 Healing spell effectiveness Increased by 0%.
1 Healing spell effectiveness Increased by 50%.
2 Healing spell effectiveness Increased by 75%.
3 Healing spell effectiveness Increased by 100%.
Fast Casting 0 Spellbook casting speed Increased by 0%
1 Spellbook casting speed Increased by 15%
2 Spellbook casting speed Increased by 30%
3 Spellbook casting speed Increased by 45%
IV Rod Combo 1 Unlock special combo finisher for Rods.
Advanced Books 1 Allows the use of advanced Books.
Status Immunity 1 6% chance to completely ignore negative status effects.
Awaking 1 Monoliths effects increased by 20%.
Elemental Resistance 0 Fire, Ice and Lightning Damage taken reduced by 0%.
1 Fire, Ice and Lightning Damage taken reduced by 10%.
2 Fire, Ice and Lightning Damage taken reduced by 20%.
3 Fire, Ice and Lightning Damage taken reduced by 25%.
V Magic Amplification 1 Spellbook casting range increased by 25%.
Adaptation 1 Grants 1 second immunity to the type of magic that hit you.
Magic Mirror 1 You can deflect magic projectile back at opponent with a magic Rod.
Rod Specialist 1 Unlocks an alternative rod attack that deals area Damage.
Wild Magic 1 Magic Damage is either reduced by 25% or increased by 50%.
VI Natural Shell 1 You are invulnerable while charging a spell from a Spellbook.
Energy Accumulation 1 Enemies killed by Magic Explode, damaging nearby companions.
Master Rods 1 Allow the use of master Rods.
Master Book 1 Allow the use of master Spellbooks.
Spiritual Connection 0 Summoned Minions duration extended by 0%
1 Summoned Minions duration extended by 100%
2 Summoned Minions duration extended by 150%
3 Summoned Minions duration extended by 300%