NEW FEATURES
- New World Save System – World saves will no longer require conversion after updates. The entire existing world will be preserved, while new content will generate naturally in newly explored chunks.
- Sandbox Mode – A new game mode focused on unrestricted exploration and testing. It includes a dedicated Sandbox Inventory with unlimited access to all items currently available in the game, as well as chat commands for controlling various gameplay features. Sandbox Mode also introduces new world generation modes with sandbox-dedicated islands.
- One Island generation mode – generates a single island from the selected biome, with no building boundaries.
- Sandbox Islands – structure-free islands intended for building and testing.
- Localizer – A new Mechanism used to locate islands, objects, bosses, and other entities through special Cassettes. Localizer Cassette can, among other methods, be obtained from the new Navigator merchant. Localizer recipe can be found on the starting island and in shipwrecks scattered throughout the world.
- Navigator – A new merchant offering items related to the Localizer system.
- Bandits – A new aggressive human faction appearing across multiple biomes. Their introduction also brings new surface structures, dungeons, furniture (including new instrument – Big War Horn), and equipment. Additional Bandit factions are planned for other biomes in future updates.
- Goruk – A new mini-boss from the Grimverd race, found in Jungle villages and dungeons.
- Apex – A new boss from the Spinejaw species, found in special arenas in the Jungle biome.
- Spinejaw Alpha – a new creature from the Spinejaw species.
- New Wildlife – Vultures and Parrots can now be found in the Desert and Jungle biomes.
- Explosive Barrels – New objects that ignite after taking damage and explode shortly afterwards, dealing damage to nearby creatures and players.
- New Staffs – New magic weapons without elemental effects, focused purely on Magic Damage. The first Staff can be found on the Starting Island and serves as an introduction to Arcanist.
- New Unique Items:
- Golden Fury – Bow
- Apex Claws – Claws
- AW-51 Helmet – Helmet
- Last serviceman Top Hat – Helmet
- Astral Robe – Chestplate
- Scarlet Feather Ring – Ring
- New Arrow Types – New Apex and Goruk arrows have been added, with dedicated Special Effects.
- Claws – A new weapon type. Claws are fast weapons based on daggers, used by Bandits.
- New Rotten Wood Chests have been added.
- New Trophies – Trophies have been added for multiple animals and mobs, including creatures that previously had no trophies and newly introduced entities.
- Capybaras can now be petted through interaction. Tangerines can also be placed on their heads and removed afterwards.
- Shields can now be placed on Tool Stands.
- Leveling up now fully restores HP and Stamina.
- Item IDs are now displayed while hovering over items with Debug Info enabled, making item identification easier in Sandbox Mode (you can use ID number of an item to look for it in Sandbox Inventory search bar)
- A crafting recipe for Paper has been added.
- Keybinds can now be directly removed from the settings menu.
- Items can no longer be dropped with Q or other keybind, while using the Glider, preventing accidental item loss during flight.
- Headers have been added to the options menu to make individual settings categories easier to distinguish.
- New bone objects can now be found and destroyed in Desert biome to gather resources.
- Added Beehives to spawn on Deciduous Forest Islands.
CHANGES
- Usage of Recipes has been reworked – Using a recipe no longer consumes the item, allowing it to be shared between players afterwards. Recipes can also be now processed in a Processing Station to recover paper from them.
- Starter Island and Starter Tower have been rebuilt. A new building dedicated to the Arcanist has also been added to the Starter Island.
- Island visit detection has been changed. An island is now marked as visited only after physically standing on it. Simply flying through its area with a ship is no longer sufficient.
- A skull icon indicator has been added to show enemy difficulty, with additional visual distinction for bosses. Enemy naming has also been updated.
- Lifesteal has been reworked – A percentage of maximum HP is now restored after killing an enemy.
- Hand attack animations have been made 50% faster, while Axe, Pickaxe, and Shovel use animations have been made 17% faster.
- Aggression between animals and mobs has been reduced while a rework of the system is in progress. This temporarily reduces unnecessary conflicts between creatures and helps eliminate NPC aggression issues and occasional performance drops.
- Winter islands will no longer generate above 2,000 blocks. This is part of preparations for the ALT 3 update and also reduces unnecessary island generation and resource usage.
- Plant removal from pots has been reworked. Fruits are still collected through interaction, while the entire plant and dirt can now only be removed using a Shovel.
- The Doom Rune has been fixed. Enemy HP is now checked after damage from the triggering hit is applied, rather than using only the HP value before the attack.
- Entity Quality settings have been updated. The option now also controls creature animation quality and the distance at which creatures stop moving.
- Combat VFX and SFX have been updated, including new effects for Parrying.
- Staff VFX and SFX have been improved, and the Hard Attack animation has been updated. Elemental effects are now more visually distinct from one another.
- NPC SFX have been updated, including new sounds for combat and fleeing from danger.
- A notification has been added at the end of the Flying Ship tutorial to indicate its completion and encourage further exploration.
- Tutorial notifications now remain visible for longer, making them easier to read before disappearing.
- Merchants are no longer interested in buying the cheapest items, such as Sticks, Stones, and similar basic resources – their magazines are full!
- Skitters now become aggressive when their shell is destroyed, rather than only after receiving direct damage.
- Recipe sorting in crafting interfaces has been changed.
- Picking up a Scroll once again gives the actual Scroll item instead of Paper.
- Translations across multiple languages have been updated and corrected, including changes to Rune naming.
- Minor UI changes have been made to the Inventory, containers, Merchants, and several other interfaces.
- Lantern lighting has been adjusted so that light intensity is more consistent between different Lanterns.
- The on-screen gamepad keyboard used while chatting has been adjusted so it no longer covers chat messages.
- The scope view has been improved for better clarity. Related animations have also been updated.
- Block Station visuals have been updated. Along with this change, we’ve also adjusted the ingredients required for crafting and the resources obtained from processing.
- The HUD radial menu has been updated with an additional slot that displays variant of the currently selected item.. This mainly affects bows and arrows, as well as blocks with multiple shape variants.
- Several changes have been made to Spellbook SFX.
- Multiple changes have been made to surface structures and dungeons to fix structural issues and improve their visuals. We’ve also added several new structures, including new Nyxthor Labs for Altitude 2.
- Scorpiors now spawn on dedicated surface structures.
BUG FIXES
- Fixed a crash caused by placing an upgraded item into a stand.
- Improved client inventory saving in P2P multiplayer, reducing cases of item loss or duplication after a sudden host disconnect.
- Fixed multiple island generation issues.
- Improved world stuttering for clients during multiplayer ship travel that occurred even with stable FPS.
- Very distant islands are now correctly hidden, improving performance when P2P clients are far apart.
- Enemy pathfinding toward inaccessible locations has been optimized, significantly reducing potential FPS drops in these situations.
- Fixed disappearing plants in pots in the lobby and synchronization issues involving watering and growth states between clients.
- Added further fixes for an issue where animals could stop moving on islands.
- Major object overhaul – Fixed a large number of issues related to placeable objects, including incorrect placement and alignment, wrongly assigned SFX, outdated or incorrect icons, naming issues, collision problems, and more.
- Fixed Refinery resource collection creating holes in islands.
- Fixed generators consuming fuel too quickly.
- Fixed how Invisibility works, so now enemies immediately lose aggro once the effect becomes active.
- Fixed the Backstab skill not working correctly with Bows.
- Fixed the modifier on the Cursed Ring of Assassin.
- Clients no longer need to interact with the Cockpit after every join in order for Proximity Crafting to work.
- Fixed incorrect processing for multiple items that could produce unrelated materials or incorrect quantities.
- Mineral decals are now always visible. Previously, nearby objects could incorrectly hide them when placed next to a block.
- Added further fixes to Daggers to prevent a single attack from dealing damage twice.
- Projectiles such as arrows and Staff projectiles no longer interrupt enemy movement or animations on impact.
- Fixed Torches that were missing their Burn effect and did not stack correctly with other Torches.
- Fixed several issues with drowning animations for enemies and animals.
- NPCs should no longer enter a T-pose.
- Fixed player and enemy health regeneration. Previously dealing damage with a melee weapon would pause the passive health regeneration.
- Fixed animation issues when consuming items directly from the Inventory instead of the Hotbar.
- Fixed the Glider closing animation.
- Staff crystals no longer disappear from the model after placing a Staff on a stand.
- The Debug Info is now visible while using the Cockpit.
- Fixed the icon shown on in-hand object recipes and blueprints. The preview was previously mirrored.
- Fixed several cases where chat could activate incorrectly, including while interacting with the Cockpit. which caused soft-locks.
- Hotbar slot shortcut prompts now update correctly after changing their keybindings in the settings.
- Dropped items should no longer randomly become invisible for the clients.
NEW FEATURES
- Staffs and Spellbooks can now be recharged using Spirit Dust from your inventory or directly from your hand (no charging station required but it’s more efficient using one)
- Added a new Compendium tab for Localizer Cassettes in Special Tools category.
CHANGES
- Rebalanced Spellbook charge values to better fit the new charging system.
- The basic Merchant Cassette is now correctly named “Merchant”, matching the Merchant itself, instead of “Common”.
- Magic users like Bandit Warlocks, Wraiths and some Grimverds will now drop Green Dust.
- Adjusted structure spawning in Jungle biomes, including removing large structures from islands that are too small for them, to prevent structures from being cut off.
- Updated tutorials to reflect the new ways of recharging magical items.
- Log Blocks can now be used as fuel in Generators.
- Added missing Skull Armor parts to the Sandbox Inventory.
- An active Quest Board has been added to Sandbox Inventory, allowing players to place it and receive quests. Previously, only the empty version was available.
- Improved performance while loading already explored islands in single player and multiplayer.
BUG FIXES
- Fixed an issue where all objects from a converted Flying Ships could be completely reset when loading a converted save.
- Fixed an issue where fuel could disappear from Generators faster than intended when client was interacting with them.
- Fixed Staffs and Spellbooks not consuming charges and being unable to be recharged on older saves.
- Apex now has the correct resistance values. They were previously assigned in reverse (fire and ice resistance)
- Fixed an issue that left pickups in a broken state after picking them up while something was being destroyed.
- Fixed issue where Waypoint filters would not show correct flag markers when using compass.
- Fixed an issue where regular attacks could sometimes trigger a Heavy Attack when casted in a specific moment.
- Removed an unnecessary “Interact” prompt from pipes.
- Fixed resource decals on islands not being visible correctly from a distance.
- Fixed an issue that prevented islands from being deleted if they generated moments before unloading a chunk.
- Fix for the glider not working properly if the player loaded a save where they were flying on one.
- Fixed a ship desync if one client moved and parked a ship and then another client joined the game.
- Fix for decals from certain blocks appearing next to the ship if they were placed while the ship was turning.
- Fix for Bandit Chief not using his regular attacks after performing a specific special attack.
CHANGES
- Added the AW-51 Compendium entry.
- Reduced the number of Special Chests in Bandit Dungeons.
- Changed the Navigator renders in the Compendium.
- Made small changes to Steamer Vault structures.
- Removed the Polished Stone Throne Recipe from loot, as it shouldn’t be obtainable yet.
- The Carpenter no longer sells the Tier 2 Big Wooden Profession Sign Recipe, as it shouldn’t be obtainable yet.
BUG FIXES
- Added another fix for an issue where all objects on converted Flying Ships could be completely reset after loading a converted save.
- Fixed an issue where the amounts of dropped items were displayed incorrectly in the Compendium entries for enemies, animals, and other entities.
- Tombstones and other objects with text notifications will now display them properly after reloading the game.
- Fixed an issue with the Wooly Tiger Hat DLC requirement.